Visual Language (Evaluation)
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For my professional project I have been focusing on using visual language and step away from the typographic elements and more visuals but as I was creating the initial idea, which I did struggle with, I wanted to focus my idea onto the theme of music especially album cover design along with booklets, and that especially within album booklets currently the lyrics and the language of the song are just placed in any layout normally looks similar to each other, right aligned text but it does not have any relation within this to the song apart from the words, you don’t know where to begin, when to stop and the length of the line and notes and the casing of a CD single this do not exist, it is almost that music has become disposable expecailly with the use of digital downloads, yes it may be quick but does not have the appreciation that the artist intends, they have taken time and want to create a piece that can be enjoyed throughly. Overall music should not just be bought listened to then forgot about.
From this my aim was to create a visual graphic language that could represent the song and make CD single packaging more desirable and make the song more physical and that you can interact with it almost as if the song had created the packaging itself the lyrics and the packaging would become one single object.
As well as not appreciating the music a lot of the time, espeacially with me, i will quickly look through the booklet butthis is mainly due to the imagery and photography, because I know that within the book I can know the words but not know how I can take this and interact with the song.
From this it did help me understand what visual language I needed to create, so as myself did not take much notice of the lyrics, as I can learn them by listening, I took all all the lyrics out of the book and stripped back all the imagery and photography colour and any other elements that can distract us and purely focused the packaging that would only contain my visual language with the only typography being the name of the artsist and the song title.
Initally within this project I di find it a struggle but this was manly because I worked with typography for my projects before and then telling myself not to use it was a struggle but by doing this it did become exciting and found it intrigin as how we ourselves percieve the information and how we understand this.
To start my design of my language I started to use braille as it completly alters the language and is directly visual (along with this I looked at other languages that use symbols) but as I started, my intial idea was not to show rhythym but as I was focusing on music as my theme it became clear to me from tutorials that by just translating the lyrics into this completely destroys it’s relation to the song.
From this I moved to using morse code, this was better as the mix of dashes and dots broke the language up, and would allow me to create a better grid that I would then be able to modify and adapt. To complete this I curved the edges of the morse code, rotated and create a line grid that allowed me to raise or lower the graphics on each individual line to match with soundwaves I got of each song to represent it.
Overall I believe that I have create a strong outcome that has changed the normal CD single packaging we see today. It makes the song become unique to others. Music does not overlap it can stand on it’s own. The music has an interactive quality which is what I wanted to achieve from my proposal the music is now physical and special rather than being sealed in a plastic case.
To take this further, the graphic system I have created for the packaging could become a way of promoting upcoming singles, almost the same way as a QR Code, users could scan the line graphic placed on posters or billboards and will be able to hear a 30 second preview of the song but this feature could become part of the original packaging as well and allow the consumer to interact with the product before opening it just having an interactive graphic system only on the front makes music exciting and enjoyable to interact with.


